Nba live 2009 free download pc full version
Basketball is easily one of the most popular sports in America, the stars are among the best-paid athletes out there, and the merchandising sales are crazy. Not to mention just how much of an important part of the American culture it is. Another of the yearly releases EA delivers for some of the most popular sports in the world NBA Live 09 comes our way with one versiom in mind: But while EA sports may nba live 2009 free download pc full version the undisputed king when it comes to soccer video games, things are different when it comes to the NBA.
But we’ll talk more about that later on, for now, let’s go a little deeper into NBA Live 09! Adding new downliad to a sports game that gets yearly releases can be hard. It is a constant race with time to meet the deadlines and be able to deliver an updated version of their games nearly every year. However, adding to what’s already a great franchise can ссылка на подробности a difficult task, nba live 2009 free download pc full version adding more content to a sports game that gets yearly releases is an even harder one.
The dynasty mode is back once again, and we know this means we can get to play an entire calendar year of the NBA, taking the role of the team we chose, both on the basketball courts nba live 2009 free download pc full version well as on the economics and budget part.
Electronic Arts did an incredible job at developing this game to try and compete with the king of basketball games at that moment, we are talking about ссылка на продолжение. NBA Live 09 is an incredible game for any basketball fan, keeping it as realistic as possible, it is an incredible alternative if you’re not a fan of 2K09’s gameplay or something.
It has an excellent soundtrack, different game modes, solid gameplay, all of your favorite players are in there, as well lice any team you want. It’s still in the shadows of the giant NBA 2K9but it proves that Electronic Arts can deliver an incredibly upgraded game, especially comparing it to the already good past couple of games.
Browse games Game Portals. NBA Live Install Game. Click the “Install Game” button to initiate the free file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots About the game Adding new content to a sports game that gets verssion releases can be hard.
The king of basketball? Overall rating: 8. XBox Playstation 3. Playstation 2. GameFabrique XBoxPlaystation 3Playstation 2.
[Nba live 2009 free download pc full version
NBA Live 09 is an incredible game for any basketball fan, keeping it as realistic as possible, it is an incredible alternative if you’re not a fan of 2K09’s. Download NBA 2K9 for free on PC. NBA 2K9 Logo. Size: Gb. Version: Full Last Release. Download torrent · Download WITHOUT torrent .
Nba live 2009 free download pc full version.NBA Live 07 Download (2006 Sports Game)
It’s almost twenty years ago now, but I remember like it was yesterday. A teenager in love. A teenager tuning in to tape-delayed damn you, CBS! NBA playoff broadcasts late at night, keeping the volume on the old black-and-white incher in my bedroom down low so my parents couldn’t hear. Ah, where have you gone, Maurice Cheeks? For the past decade, however, the NBA and I have been estranged.
David Stern and his “market the stars, screw the game” approach left me cold. To me, basketball is a great team sport. Everyone on the floor has a crucial role to play. Seeing this ignored, first by the marketers, then by the spoiled brat new generation of players, turned the NBA into an afterthought.
Now, thanks to two very good PC games, I might have to rethink that approach. What the former did to renew the pure sport of basketball in my eyes, the latter did to revive the moribund NBA through a killer blend of fun and challenging gameplay at least rooted in the real thing and an unprecedented show of glitz that even Mr. Stern has been unable to accomplish on TV broadcasts. Taken together, it all adds up to a lot of exciting entertainment and perhaps the best NBA Live released during the series’ lengthy run.
First and foremost, NBA Live is jammed with options. Like all of the Y2K versions of the EA Sports line, the game features enough glitzy frills to make Elton John’s fashion consultant jealous. Exhibition, Season, Playoff, Franchise, 3 Point Shootout, 1-on-1, Practice, and internet multiplayer modes are available. Virtually every aspect of gameplay can be adjusted, from basics like quarter length through more specific items like Defensive Fouls, Injuries, Backcourt Violation, and the Shot Clock.
As you might expect, the latest addition to the NBA Live family is very arcade oriented no matter what options you tweak. Gamepad skills are all-important, and an eight- or ten-button pad is a requirement here.
These extra buttons allow you to pass, shoot, fake, pivot, hand check, jump, crossover dribble, face up on an opponent, and call plays. A few of the menu screens, including a frightening glimpse at my new look in the Player Editor.
All players in the game can be edited, and new ones can be created if you want to add either yourself or a hot rookie that the designers missed to your favorite roster. Creating a player from scratch can be a lot of fun, thanks to added bonuses such as EA ‘s new Face in the Game technology and the presence of really goofy options like afros and every type of facial hair known to skateboarding man.
Take a look at the character I created above, complete with spray-painted afro, James Worthy-inspired goggles, and facial hair unseen in North America since the Mod Squad was the hottest show on TV. I wanted to create a whole roster of these freaks and send them into Franchise play courtesy of the Custom Team option, but homebrewed squads can only take part in Exhibition, Season, and Playoff modes.
Well, perhaps the world is better off. And I can insinuate my weirdoes into various league teams as free agents.
One of the coolest new touches is the addition of all-star teams from the NBA’s five decades to the standard roster of all the current NBA teams and players.
The clubs are fairly complete, with one big exception: no Kareem Abdul-Jabbar. To a huge Laker fan, this is a major problem. Hopefully EA ‘s crack legal team will keep working to get his participation in next year’s game. On lower difficulty settings, gameplay is still rather simplistic. Rookie and Starter modes offer little challenge to even the most dexterity-challenged. Centers and star players dominate every match-up, and you can pretty much dunk at will with just a few minutes practice. Crank things up to All-Star or Superstar, however, and the situation changes considerably.
At these levels, the game turns into real, competitive basketball. The difference between the latter two and the former is huge, sort of like that between the NBA All-Star Game and the final minutes of a playoff game.
Defense is a main priority of the computer, and you have to work the ball around to have any chance of scoring, let alone actually winning a game.
Using the tried and true Live strategy of simply driving the paint with a big man will typically result in a brick, blocked shot, or quickie turnover. Simplicity doesn’t work. The down side to this is that you need to be particularly skilled with your gamepad to properly compete. Remember those crossover, fake, hand check, and face up buttons I mentioned earlier?
Well, you need to master tham all now. Another big improvement is in fatigue ratings. While this function was essentially broken in last year’s game, allowing the player to keep his starting five on the court for the full 48 if he so desired, such isn’t the case any longer. Players get tired now, and substitutes have to be sent in. Bench strength means a lot here. Not having good sixth and seventh men can kill you if you’re taking on a deep opponent.
To me, this made the overall experienceparticularly in Franchise playmuch more realistic, as it related a good impression of the strengths and weaknesses of the real NBA rosters. Getting to see first-hand why the Lakers still aren’t going anywhere without some serious dealing is a nice plus that shouldn’t be underestimated. Speaking of Franchise mode, it’s been completely overhauled this time out. Which is a good thing, because what passed for it in NBA Live 99 was ill-conceived and practically useless.
You can now take the helm of your favorite team for 25 consecutive seasons, guiding your boys to either glory or a lottery pick. Bulls or Clippers, it’s up to you. Well, it’s not totally up to you. The PC is pretty astute in rating talent, so don’t expect to be ripping off any rival clubs.
Drafting is also a bit of a crapshoot, as can’t miss top ten prospects sometimes do. All in all, everything is well done here, from the draft scouting reports of rookies through retirements. Yeah, jaw-dropping is an overdone phrase I’d rather not use, but my thesaurus can’t come up with anything more appropriate here.
Of course, there are a few flies in the ointment. The pace of the game is too fast. The PC always works the ball quickly, running up the court and generally going on eight cylinders at all times. I’d prefer this to the often glacial pace of the real NBA these days, too, but this is still a little much. Players can get vertical in a hurry, and in a big way, resulting in far too many blocked shots. This can lead to a lot of frustration when first playing on All-Star difficulty, as it seems like most of your shots are smacked back in your face.
It also results in a fair number of goaltending calls. Running still feels rather uncomfortably like gliding. As happens every fall when I get back into an NBA Live title, I spent the first couple of games just trying to stay in-bounds.
Fouls aren’t as numerous as they should be, even when the Defensive Fouls slider bar is cranked all the way to the right. Worst of all, I’ve experienced a number of hard crashes in the later stages of games. There’s no warning, just a sudden sound loop and everything freezes. Defragging my drive and upgrading to SB LiveWare 3. Overall, while the gameplay succeeds in almost every way, it never approaches the sim-like atmosphere of Inside Drive. The fun is there, but the serious nature of Live ‘s main competition isn’t.
I’m sort of at a loss to explain why this is. Perhaps the excessive, TV-inspired glitz gets in the way somehow. Perhaps the accelerated pace and rather simple-minded offense hamper the illusion. As only a fairly casual basketball fan these days, I don’t know.
This doesn’t seem like much, but it makes a huge difference in how each game plays out. In terms of visual presentation, NBA Live is unmatched. Animations are excellent, with everything from vicious jams to simply walking the ball up-court coming off as authentic as a TNT broadcast. Players also simply look the part, with faces and expressions taken from real life. Instead of that spooky old eterna-grin that everyone used to wear, they now grimace, trash talk, and celebrate.
Close-ups interspersed with the action help accentuate just how good this game looks. A great play might be rewarded with a TV-style zoom in on the scorer as he heads back down the court to concentrate on defense. Going to the line always features an up-tight shot of the shooter, complete with his stats for the day.
Unfortunately, as impressive as these little touches undoubtedly are, they also slow the game down. Shooting a pair from the line takes an eternity, with the camera focusing in on the player before each shot.
The extended pause before the PC shoots, or before the player is allowed to shoot, is also interminable. On higher difficulty settings with fouls cranked up to a realistic level, this problem falls just short of maddening. It really interrupts the flow of the game. Hopefully a patch will be issued to speed up or at least allow us to click through these frill animations.
In-game audio doesn’t keep up with the graphics. Play-by-play, provided by St. Louis, err, Vancouver Grizzlies broadcaster Don Poier, consists of nothing but bland monosyllables raving about what just took place on the court.
Color man Reggie Theus says practically nothing at all, usually confining his similarly brief commentary to introducing the stats between quarters. He’s so rarely heard during on-court action that I at first suspected that a bug was shutting him up.
Considering he’s promoted on the back of the box, it’s hard to believe that he’s supposed to be this quiet.
Nba live 2009 free download pc full version. NBA Live 95
In NBA Live 07, players can try their luck at every aspect of professional basketball. Gamers will scout promising players, initiate trades, and investigate rumors to keep their team running smoothly. Players can emulate basketball legends by re-creating their moves in the “Superstar Challenge,” and with total freestyle control, players may change skill attributes on the fly by switching through a variety of moves.
Gamers have a total of 24 performances to mimic successfully, and over moves to experiment with. Accessing the Media Center through the Internet earns a player updates every 20 minutes for scores, breaking news, video footage, and even radio content like The Dan Patrick Show and Mike and Mike in the Morning. Also accessible through the Internet is the “All Star Weekend” that includes such games as a slam-dunk contest, a rookie challenge, and a three-point shootout.
Calling the action throughout the game is legendary announcer Marv Albert and former player for the Chicago Bulls, Steve Karr. NBA Live 07 tried to restore the creativity and the spontaneity to the basketball court by introducing Freestyle Superstar Controls to the game. While the flashy moves did separate the stars from the generic athletes, it also made them extremely dominant during the games. So it was pretty obvious that EA Sports would refine the system to hopefully make it more balanced for this year.
Unfortunately, in their quest to make the control system better, they neglected both gameplay and the basic mechanics of the sport itself. As a result, Live 07 is a game that really should be riding the bench instead of starting this year. The Dynasty mode has made a return this year with some new enhancements, such as a larger focus on the draft, team dynamics and scheduling.
Players can now choose to relive the NBA draft and pick their favorite rookies to help build the future of their team. Along with the standard assistants, scouts and trainers, you’ll also need to hire a new assistant head coach to schedule team events such as practices or press days as well as check up on potential rumors that may be used to your advantage.
These can range from players potentially being traded to highly skilled coaches and staff members looking for new organizations to become part of. As you progress through the season, you’ll need to continually check in with these guys to see how well your squad is progressing, as well as what the team’s particular chemistry is.
Team Chemistry is important because the play of your team is affected by how high or low your rating is. The lower the rating, the harder it is for a team to mount a comeback during a big game. Dynasty mode also tracks the fatigue factor on your players in two ways. The first is based off the amount of game time your players log by starting or coming off the bench. The other is based on the amount of time that your team spends on the road, playing against opposing teams in their home arenas.
It might not seem like a major part, but going on a long stretch around the country will negatively affect the strength of your players, making them much more susceptible to injury and long stints out of the lineup. There’s something that’s particularly unbalanced about this new system though, because some three or four game stretches away from home will sometimes knock out two or three of your starting five without fail.
Basketball may be a team sport, but it’s always been extremely easy to spot the stars from the generic faces on the court and the elite athletes that rose above them all in the NBA. Live 07 tries to highlight this with a new focus on Freestyle Superstar Controls. This year, players are aligned along three separate levels: Regular, Star and Superstar.
Regular players are the guys that are good enough to play in the league, but aren’t particularly significant enough to stand out.
Star players are guys that stand out above the crowd with some specific facets to their game that make them strong members of a squad, such as their shooting, defense or passing skills. Superstars, on the other hand, are the players that are household names – players that continually elevate their game to a heightened level.
As a result, they typically have many more abilities than the other players on the floor. To demonstrate their extraordinary talents, Live 07 gives you the ability to switch skills on the fly, so a player that might be an inside scorer can quickly change to a playmaker or a shooter if the team needs those particular abilities.
Speaking of abilities, Live 07 features 8 skills that you potentially rotate between. It’s not a major change, and in some ways it even feels a little like a cop out, particularly if you played last year’s game, because it’s only a minor adjustment of pre-existing traits. While the variety in skills may not be different, the manner in which these skills are triggered are; by using the right analog stick in combination with the left trigger or L1 button, players can pull off special moves.
What’s more, while moving the stick in one of the four cardinal directions will create a basic kind of move, by rotating the right analog stick in a quarter circle players can make more complex and flashier steps. Finally, players will notice that Live 07 focused on clutch players that aren’t necessarily superstars, but can get in the zone and dominate a game when their team needs them most.
This feature is known as “The X-Factor,” and at the start of every game, one man on each team is designated as the potential game changing player. However, you can’t just have that person on the court to unlock their ability; instead, you have to keep that player involved in the flow of the game by getting them the ball, making shots and causing turnovers.
As soon as these players start to get amped up, you have a choice to make: you can trigger the X-Factor which will turn that athlete into a Freestyle Superstar for at least 5 minutes or you can save it until you need to use the ability. There is a trick to the latter option though – that X-Factor player has to remain actively involved in the offense and defense to remain in the zone.
While it’s nice to see that Live 07 is giving these secondary players their due, you aren’t going to go out of your way to adjust your playing style just so these guys can get in the zone, particularly if they’re the sixth or seventh man on the bench.
It would’ve been better if it had been tied into the game intensity system, which is supposed to ratchet up the aggressive play on the court when the game is close or some players are constantly hitting their shots, which should let you know that you’ve got your team on a roll. Then again, you may find that it’s relatively tricky to get just about anything going for your team, thanks to the horrendous offense and defense found in Live The number of bugs, game glitches and play issues are so numerous, I literally wanted to rip the disc out of my system and smash it into a wall.
While I won’t try to bore you with all of them, let me run down some of the key ones that I discovered. This unfortunate percentage ranges from the lame players up to Superstars like Shaq, Kobe and Lebron. This isn’t solely tied into contested shots in the paint either; I’m talking about fast breaks where there is no defender and the damn guy can’t convert on a fundamental shot.
What’s worse, you may discover that if a player is in the lane, they’ll sometimes try to make a shot from behind the backboard, which is automatically turned over if it doesn’t clip through the board and ricochet from the rim.
This was a serious problem from last year’s game, and it returns big time in Live 07, regardless of the difficulty level setting. Jumpers aren’t particularly strong either, regardless of the player that you happen to be controlling or how deadly they might be from the perimeter, due to the game’s inaccurate recognition of shot timing. I took ten shots from various locations, literally releasing the ball at the same point in my jump every single time, and only managed to make one of them.
These weren’t all shots from downtown, mind you — I changed them up by taking baseline shots and short range pops in front and to the side of the basket. Regardless of where I was, the results were the same: a crappy shooting percentage. Even stranger are the arcs for every single shot, whether it’s a jump shot, layup or otherwise, are wildly off the mark. For instance, in real life, layups are usually sweetly placed off the glass and into the basket instead of flying up to the top of the backboard and then rattling off the rim.
The same can be said about a standard jump shot, which has the trajectory of an end of quarter desperation heave instead of a typical shot. And before you ask: yes, these shooting issues occur regardless of whether you’re using the Superstar controls or not. You’d expect, particularly with the dominating play from last year that the Superstar controls would potentially balance out, but they come off just as broken and uneven as the standard shots, effectively rendering them useless in a game situation.
Finally, while the free throw shooting may have been tied to the right analog stick, it doesn’t take into account the shooting style of each player. So even if a horrible free throw shooter like Shaq gets to the line, you can hit the right timing with the stick and still make shots.
Turning away from the shooting issues and onto the squads themselves, it’s extremely common to see a ton of A. Players that are inbounding the ball will often be standing on the court when they pass the ball in, which is blatantly wrong.
During transitions, players will often run the length of the court out of bounds, making any passes to these morons immediate turnovers. Even worse, the game will often slow down as you’re passing the ball over half court, as if the gameplay got mired in bullet time here’s a quick hint: to cut down on the level of annoyance from this problem, go to the option screen and pump the overall game speed up to at least 70 or The computer will often inbound the ball to players that are either out of bounds themselves, or are in the backcourt, resulting in turnovers as well.
It will also demonstrate horrendous shot clock and ball management, having one player hold onto the ball in one location without passing until the clock runs down to about five seconds. Then it will either take a shot or attempt to pass to another player, which can sometimes result in a turnover or a shot clock violation.
This is extremely curious because on defense, the computer can be ridiculously overaggressive, often stripping the ball away from your players in traps and grabbing rebounds off the boards while your players simply stand around, not contesting a shot or boxing out. I could go on and on about some of the other issues for pages, but I’ll leave you with one of the largest ones around: substitutions with the fatigue meter.
Simply put, the game doesn’t do it properly. With the exception of foul trouble and even that is questionable at moments , the game will never substitute players based on their fatigue, which isn’t realistic in the slightest bit. Nor is there a radically change in their gameplay, such as easily turning the ball over or putting up a ton of air balls.
Some computer players can be completely exhausted and still annihilate your team with their shots. It’s disappointing, it’s flawed, and it, along with every other problem, has to be fixed for next year if this is even going to be anywhere close to a decent title. Live is one of those games that’s a mixed technical bag, particularly with the character models. The heads on these players are simply huge, and while some athletes look close to their real-life counterparts, others are completely off.
Facial aesthetics aside, the game suffers through a massive amount of visual issues, such as player’s hands that move through backboards on dunk attempts. Players will still skate along the floor, and there was more than one instance that we noticed players stuck in a running pose without that frame of animation changing across the court.
What’s more, while the game does have some new poses and celebratory moves after a play has been made, they do seem to be canned and repetitive.
When you see three different players on the same team thump their chest on three separate plays in a row, you start to wonder just how much time was put in on that feature.
The dialogue in Live 07 is actually rather decent — Anthony and Johnson have a lot of the best lines, particularly when it comes to the dunk contest. However, you may still notice that the play by play is still lacking, particularly in following the game action. There are plenty of moments where Albert completely drops out, or will make a comment on a play that’s easily 30 seconds or more old. While Kerr has a lot more of the anecdotes and comments that should give the game additional perspective, the fractured timing within the game gives the accuracy and relevance much less importance than you’d think.
Finally, the ESPN integration for the game, which is technically one of the coolest features for the game, is extremely nice, but doesn’t go far enough. Every 20 minutes, you get an update via ESPN radio either automatically when it’s updated or when you request it. You also have the ESPN ticker which will scroll scores and news across the bottom of the screen when you’ve logged on.
It’s a nice addition, but it would’ve been nice to have the chance, once you jump on, to tailor your experience to what you’re interested in. For instance, it would be excellent if you could tailor the ESPN experience to give you highlights on specific teams or sports when you log on, giving you a little more control over what you’re receiving from the servers.
Ah well, maybe next year. You broke my heart, NBA Live 07, you broke my heart. The game is full of bugs and glitches that make it almost impossible to play, and the few additions with the X-Factor and “redefined” Freestyle Superstar controls don’t make enough impact on the game to make it playable or enjoyable.
The additions to the dynasty mode, while nice, still don’t save you from that poor gameplay experience unless you feel like simming every single game. Contact: , done in 0. Search a Classic Game:. NBA Live 07 screenshots:.